PL 10


+2 +8 +2 +1 +3 +4

14 26 14 13 16 18


+6/+2* +6 +10 +6


Skills: Acrobatics 8 (+16), Bluff 8 (+12), Climb 8 (+10), Craft (mechanical) 8 (+9), Drive 4 (+12), Gather Information 6 (+10), Intimidate 6 (+10), Investigate 4 (+5), Knowledge (history) 4 (+5), Knowledge (streetwise) 8 (+9), Notice 8 (+11), Pilot 4 (+12), Search 8 (+9), Sense Motive 8 (+11), Stealth 8 (+16)

Feats: Attack Focus (ranged) 4, Attack Specialization (bow), Defensive Attack, Defensive Roll 4, Dodge Focus 4, Evasion 2, Improved Aim, Improved Critical 2 (bow), Instant Up, Precise Shot, Ranged Pin, Ricochet Attack, Quick Draw, Seize Initiative, Taunt, Ultimate Aim

Powers: Device 3 (bow and arrows, easy to lose) Bow and Arrows: Blast 5 (Alternate Powers: Obscure 5 Snare 5, Stun 3 [Ranged], Super-Movement 1 [swinging], Trip 5)

Combat: Attack +9 (melee), +13 (ranged), +15 (bow), Grapple +11, Damage +2 (unarmed), +5 (bow), Defense +14 (+5 flat-footed), Knockback –3, Initiative +8

Abilities 41 + Skills 25 (100 ranks) + Feats 27 + Powers 9 + Combat 38 + Saves 9 = Total 148


The fourth to carry the mantle of the Bowman, Fletcher Beaumont III (“Fletch” to his friends) comes from a long line of heroes. His grandfather and namesake was the original Bowman in the 1940s and a founder of the Liberty League. Fletch’s father served as the second Arrow under the original Bowman’s ward, Timothy Quinn, who was the first Arrow and the second Bowman. Fletcher II also became the third Bowman and trained Ethan Keller, the third Arrow, but his problems with alcoholism forced him to retire in disgrace.

Despite that ignominy, the Bowman’s name still means a lot to the city and the Beaumont family, so Fletch has a lot to live up to. His father, grandfather, and “Uncle Tim” taught Fletch how to handle a bow from the time he was old enough to hold one. He’s grown up to be an accomplished athlete, a clever student, and perhaps one of the greatest archers who ever lived. Unfortunately, Fletch hasn’t had many chances to be a kid.

After the split between Fletcher Beaumont II and Ethan Keller, the Bowman was absent from the superhero scene for quite some time. Keller adopted the code-name Archer and formed FORCE Ops. From the time he was a boy, Fletch wanted to restore the identity of the Bowman and prove himself worthy of the name. Although his father was initially reluctant, Fletch won out. His father still insisted Fletch attend the new Claremont Academy for train-ing beyond what the three elder archers could teach him. He was the star student there and unofficial “leader” of the Next-Gen. Following the Grue Invasion, Bowman graduated from Claremont and joined the Freedom League full-time.

Bowman is cool, confident, and collected. He’s been training as a hero for as long as he can remember, so he really doesn’t know any other sort of life. He’s a natural leader with a take-charge attitude and a demeanor that commands respect. He bravely faces down powerful supervillains with no real powers beyond his considerable skills and training. He’s still adjusting to going from star Claremont student and leader of the Next-Gen to junior member of the Freedom League, which is proving a bit harder than he expected.


Freedom city (Claremont Academy) Red1212